Joy Kim

Joy Kim

I am a human-computer interaction Research Scientist at Adobe, with an interest in social computing and creativity on the web.

Projects

Project Blink
An experimental text-based video editor for the web. (website | video demo)
Mosaic
A platform for artists to share in-progress work. Based on the idea that failure and experimentation is an important part of mastering creative skills and should be part of the design of creativity support tools and creative social platforms. (paper | poster)
Mechanical Novel
Can the crowd write a short story together? Typical crowdsourcing workflows rely on a requester dividing a larger task into smaller, indepedent microtasks, but complex creative and artistic tasks are harder to break down. Mechanical Novel is a crowdsourcing workflow for generating high-level creative direction and executing on that direction. (paper)
Storia
People from all over the world use social media to share thoughts and opinions about events, but understanding an event through fragmented and contextless social media posts is difficult. Storia is a crowdsourcing workflow for filling information gaps in social media by viewing posts in terms of narrative theory. (paper)
Ensemble
A collaborative writing platform based on the idea that the crowd and an individual author have complementary creative strengths -- while the crowd is good at generating ideas and choosing the good from the bad, the individual author is good at designing the telling of the story and holding to a solid creative direction. (website | paper)
TapBeats
An accessible casual music game for Android mobile phones. CSE481H (Accessibility Capstone) class project at UW. Poster presentation at ASSETS 2011. (website | paper)
MobileASL
A video compression project at UW with the goal of making wireless cell phone communication through sign language a reality in the U.S. I helped develop the user interface and run a pilot user study. Work in progress at CHI 2011. (website | paper)

Publications

  • Crain, P., Lee, J., Yen, Y., Kim, J., Aiello, A., Bailey, B. (2022). Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects. ACM Transactions on Computer-Human Interaction (TOCHI). ACM, New York, NY, USA.
  • Ngoon, T., Kim, J. and Klemmer, S. (2021). Shöwn: Adaptive Conceptual Guidance Aids Example Use in Creative Tasks. Designing Interactive Systems Conference 2021 (DIS '21). ACM, New York, NY, USA, 1834-1845.
  • Foong, E., Kim, J., Dontcheva, M. and Gerber, E. M. (2021). CrowdFolio: Understanding How Holistic and Decomposed Workflows Influence Feedback on Online Portfolios. Proceedings of the ACM on Human-Computer Interaction (CSCW '21). Volume 5, Issue CSCW1, Article 22 (April 2021), 31 pages.
  • Yen, Y., Kim, J. and Bailey, B. (2020). Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers. Proceedings of the 38th Conference on Human Factors in Computing Systems (CHI '20). ACM, New York, NY, USA, 1-13.
  • Fraser, C. A., Kim, J., Shin, H., Brandt, J. and Dontcheva, M. (2020). Temporal Segmentation of Creative Live Streams. Proceedings of the 38th Conference on Human Factors in Computing Systems (CHI '20). ACM, New York, NY, USA, 1-12.
  • Leake, M., Shin, H., Kim, J. and Agrawala, M. (2020). Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness. Proceedings of the 38th Conference on Human Factors in Computing Systems (CHI '20). ACM, New York, NY, USA, 1-11.
  • Lottridge, D., Andalibi, N., Kim, J., Kaye, J. (2019). Giving a little 'ayyy, I feel ya' to someone's personal post: Performing Support on Social Media. Proceedings of the 22nd ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '19). Issue 3, Article 77 (November 2019), 22 pages.
  • Fraser, C. Ailie., Kim, J., Thornsberry, A., Klemmer, S., Dontcheva, M. (2019). Sharing the Studio: How Creative Livestreaming can Inspire, Educate, and Engage. Proceedings of the 12th ACM Conference on Creativity and Cognition (C&C '19). ACM, New York, NY, USA, 144-155.
  • Fraser, C. Ailie., Kim, J., Klemmer, S., Dontcheva, M. (2019). Creative livestreaming: How sharing one's process can inspire, educate, and engage (workshop). Proceedings of the 37th Conference on Human Factors in Computing Systems (CHI '19).
  • Kim, J., Agrawala, M., Bernstein, M. (2017). Mosaic: Designing Online Creative Communities for Sharing Works-in-Progress. Proceedings of the 20th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '17). ACM, New York, NY, USA, 246-258. Best Paper honorable mention.
  • Kim, J., Sterman, S., Cohen, A., Bernstein, M. (2017). Mechanical Novel: Crowdsourcing Complex Work through Revision. Proceedings of the 20th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '17). ACM, New York, NY, USA, 233-245.
  • Kim, J., Monroy-Hernandez, A. (2016). Storia: Summarizing Social Media Content based on Narrative Theory using Crowdsourcing. Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '16). ACM, New York, NY, USA, 1018-1027.
  • Kim, J., Bagla, A., Bernstein, M. (2015). Designing Creativity Support Tools for Failure (poster). Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C '15). ACM, New York, NY, USA, 157-160.
  • Kim, J., Dontcheva, M., Li, W., Bernstein, M., Steinsapir, D. (2015). Motif: Supporting Novice Creativity through Expert Patterns. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 1211-1220. Best Paper honorable mention.
  • Kim, J., Cheng, J. & Bernstein, M. (2014). Exploring Complementary Strengths of Leaders and Crowds in Creative Collaboration. Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 745-755.
  • Kim, J., Ricaurte, J. (2011) TapBeats: Accessible and Mobile Casual Gaming. Proceedings of ASSETS 2011: The 13th International ACM SIGACCESS Conference on Computers and Accessibility, Dundee, Scotland, October 24-26, 2011. New York: ACM Press, pp. 285-285.
  • Tran, J.J., Kim, J., Chon, J., Riskin, E., Ladner, R., and Wobbrock, J. (2011). Evaluating Quality and Comprehension of Real-Time Sign Language Video on Mobile Phones. Proceedings of ASSETS 2011: The 13th International ACM SIGACCESS Conference on Computers and Accessibility, Dundee, Scotland, UK, October 24-26, 2011. New York: ACM Press, pp. 115-122.
  • Kim, J., Tran, J.J., Johnson, T.W., Ladner, R., Riskin, E. and Wobbrock, J.O. (2011). Effect of MobileASL on communication among deaf users. Extended Abstracts of the ACM Conference on Human Factors in Computing Systems (CHI '11). New York: ACM Press, pp. 2185-2190.
  • Tran, J.J., Johnson, T.W., Kim, J., Rodriguez, R., Yin, S., Riskin, E., Ladner, R., and Wobbrock, J. (2010). A Web-Based User Survey for Evaluating Power Saving Strategies for Deaf Users of MobileASL. Proceedings of ASSETS 2010: The 12th International ACM SIGACCESS Conference on Computers and Accessibility, Orlando, FL, October 25-27, 2010.

Awards

  • Brown Institute Magic Grant, 2013
  • NSF Graduate Research Fellowship, 2011
  • Mary Gates Research Scholarship, University of Washington, 2011
  • Honorable Mention, Computer Research Association (CRA) Outstanding Undergraduate Researcher Award, 2011

Bio

Currently, I am a human-computer interaction Research Scientst at Adobe. In 2017, I received my PhD in Computer Science at Stanford University, where I was advised by Michael Bernstein. In 2011, I received my BS in Computer Science at the University of Washington, where I discovered my interest in human-computer interaction research working on the MobileASL project with advisors Richard Ladner, Eve Riskin, and Jake Wobbrock. My research interests are in social computing and creativity on the web.

In my spare time, I love to paint and draw! I was one of the original founding members of the Graphic Novel Society at UW and served as its president from 2008 to 2011. I'm a big fan of comics and graphic novels of all kinds, and I run my own webcomic called Herogirl Comics.